SPECIAL PROJECTS
Be2Bit works on customized projects that mix specific hardware + software solutions such as: television realtime interactive solutions, driving, health and medical simulators, augmented and mixed reality integrations.
Veterans in 3D technologies, in addition to videogames, we have also designed and built very innovative custom applications such as:
Top Moment, the 1st television system of slow motion 3D football matches broadcasted from TGS of RAI1 (1995/6). >>> LINK
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For the Italian national television RAI1-SOLLETICO the first VIRTUAL SCENOGRAPHIES were developed with synchronism computerized and motorized between camera and scenographies where the television presenter was immersed within the scene animated. The quality achieved in real time through our sophisticated technologies were the best imaginable at the time. >>> LINK
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Again for the RAI1 'Solletico' transmission of Italian National Television the 1st DTMF phone videogames and the interactive cartoons.
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The 1st Italian Endotrainer simulator was been the 1st application including development and hardware interfacing with an "endoscopic" device, allowed the operator to simulate a real operation of endoscopy where it was possible to navigate and operate a virtual one pathology in endo-gastro scopino.
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The 1st VIRTUAL DRIVING SIMULATOR intended for the driving school market. The multi-monitor simulator, equipped with a cabin cruiser with all driving controls (hand brake included), allowed a novice student to learn to drive by simulating the various urban and extra-urban situations. The simulator in 2001 was previewed in Turin at the 1st European conference on Virtual Reality.
Some of the last special projects
Linneo
pLatform for INnovation in Natural science onlinE educatiOn
The LINNEO project aims at designing and developing a platform for innovation in the field of online natural science education that supports students and teachers in the design and the effective implementation of online natural science education; that provides a community of practice for elementary school teachers to exchange their experiences and best practices on online natural science education; that brings together a repository of innovative, engaging and motivating digital resources to support online natural science education and a repository of lesson plans to guide elementary school teachers to design and implement blended or distance learning lessons by integrating the digital resources provided by the project.
Narrative learning, game-based learning, exploratory learning and other instructional strategies that support young student engagement will guide the development of the digital materials and lesson plans and will also be incorporated into the platform itself, thus providing an “engaging” environment for students.
Funded by Erasmus+
Lead partner
COSTA EDUTAINEMENT, Italy
Partners involved
COSTA EDUTAINEMENT, Italy | Partners involved: SI4LIFE - Italy | BE2BIT LTD, Malta | VILNIAUS UNIVERSITETAS, Lithuania | GEDIMINO MIESTO MOKYKLA, Lithuania | CONSIGLIO NAZIONALE DELLE RICERCE, Italy | ISTITUTO COMPRENSIVO STAGLIENO, Italy | NEWARL SCHOOL, Malta